Website powered by

Project Assemble - Making Of

Project Assemble
By combines the ideas of real world racing and model kits.

Making of was attached to the section.
I decided to release part of the textures for free today. More freebie is coming!
Subscribe my Artstation and Facebook for the lastest update!

GUMROAD: https://gumroad.com/l/EekLV# use $0 to download, feel free to give me $1 dollar for a free coffee :)

My computer spec:
i5 3330 3Ghz 4 cores 4 threads
12Gb ddr3 ram
GT620 graphics
RENDERED IN CPU

I hope you like it, C&C always welcome

Project Assemble Detailed 1

Project Assemble Detailed 1

Project Assemble Detailed 3

Project Assemble Detailed 3

Project Assemble Detailed 2

Project Assemble Detailed 2

Project ideas starts with 2 months earlier, i want to combine the idea of real world racing and model kits assemble, because i'm a fans of car model kits. So I paint via 2d and 3d to developed my primary ideas. Basic Color scheme was developed.

Project ideas starts with 2 months earlier, i want to combine the idea of real world racing and model kits assemble, because i'm a fans of car model kits. So I paint via 2d and 3d to developed my primary ideas. Basic Color scheme was developed.

I'm a fan of racing, I really need to create the look of an race car. I referenced on Toro Rosso F1 racing team and paint it in Photoshop for quick explore. But the final livery is different, because some of the pattern haven't 'paint' to the car.

I'm a fan of racing, I really need to create the look of an race car. I referenced on Toro Rosso F1 racing team and paint it in Photoshop for quick explore. But the final livery is different, because some of the pattern haven't 'paint' to the car.

After that, I start modeling. One of the interesting part was making stickers(emulating real car paint job) , and sculpting is really fun. I start find some references to do with the stickers.

After that, I start modeling. One of the interesting part was making stickers(emulating real car paint job) , and sculpting is really fun. I start find some references to do with the stickers.

The vacuum bag and washing towel was simulated in Marvelous Designer. I do a sculpture in later on to get better details. Finally I do a fur fur grooming when i go to look dev stage.

The vacuum bag and washing towel was simulated in Marvelous Designer. I do a sculpture in later on to get better details. Finally I do a fur fur grooming when i go to look dev stage.

Several High Res Digital Assets was created in this project.  These are the few example.

Several High Res Digital Assets was created in this project. These are the few example.

Wall was developed after all models was textured. I decided to use Substances to do the procedural because i want it to be tileable and high resolution. After that i hand paint grunges to make it more natural.

Wall was developed after all models was textured. I decided to use Substances to do the procedural because i want it to be tileable and high resolution. After that i hand paint grunges to make it more natural.

Masking tape is the key element in this project. I want to show the progress of a car assemble, so masking tape is a must. I did several research and test in this subject. I compares different method to get the best result.

Masking tape is the key element in this project. I want to show the progress of a car assemble, so masking tape is a must. I did several research and test in this subject. I compares different method to get the best result.

Thin film interference effect was made through the research. Besides from the procedures, I also hand paint to get a better appearances.

Thin film interference effect was made through the research. Besides from the procedures, I also hand paint to get a better appearances.

Vacuum bag was created by simulation and sculpting. Vacuum bag is the technique of making carbon fibre parts. So why not put it into my scene?!

Vacuum bag was created by simulation and sculpting. Vacuum bag is the technique of making carbon fibre parts. So why not put it into my scene?!

Per Object texture painting can be quite time consuming and getting very low efficiency. Thurs solving this problem by using procedure method can be take a great balance between speed and quality. All small objects was UV wraped automatically.

Per Object texture painting can be quite time consuming and getting very low efficiency. Thurs solving this problem by using procedure method can be take a great balance between speed and quality. All small objects was UV wraped automatically.

Light and Look dev. I've done several light set to get a different favor to my pic. Sunset was used in the final.

Light and Look dev. I've done several light set to get a different favor to my pic. Sunset was used in the final.

Lighting Proxy. Specific for my heavy scene. Because i want to have quick respond.

Lighting Proxy. Specific for my heavy scene. Because i want to have quick respond.

Python Dev. We developed a plug-in for quickly generate random textures with only one click, single shader and single texture loads. Very efficient to doing these randomness.

Python Dev. We developed a plug-in for quickly generate random textures with only one click, single shader and single texture loads. Very efficient to doing these randomness.

Render optimization was done for better speed and quality.

Render optimization was done for better speed and quality.

Due to my poor machine(i5/12G/Gt620) i have to give up my original high end comp workflow, but still good to use the old way because no much things to change.

Due to my poor machine(i5/12G/Gt620) i have to give up my original high end comp workflow, but still good to use the old way because no much things to change.